This is not the only way misdirection is used though, and as we experiment and toy with the game these will only become more well-known and documented.īeing able to control the sniper's attention is powerful. The core idea of this play is that most snipers will then lowlight all AIs out of conversation circles, while ignoring the hard tells they were guarding. The most common example of misdirection players will see is a hard tell in combination with contacting the double agent. Because of the limited interaction between the spy and sniper (save for a single bullet), currently this strategy is possible but can be quite hard to pull off. Misdirection is a common spy tactic many players use in an attempt to guide what the sniper is doing. While the sniper is busy lowlighting, the AI swaps the statue and isn't noticed until it's too late. The spy then contacts the double agent to distract the sniper. The spy green tests on a statue swap, summoning an AI to swap it for them.
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